Vengeance engine

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The Vengeance engine is a video game engine based on Unreal Engine 2/2.5. It was created by Irrational Games to make Tribes: Vengeance

Contents

The Vengeance engine, also known as the Tribes: Vengeance engine had several new features:

In addition, it was shipped with new and improved tools:


Known at first as the Vengeance engine 2, this was an enhanced version of the Vengeance engine, based on the Unreal Engine 2.5. As this engine was developed for the game Bioshock, the engine has become known as the "BioShock engine". Later, the BioShock engine was changed to use the Unreal Engine 3.0. but BioShock does not use all of Unreal Engine 3.0's features. As it only upgraded the Unreal Engine 3.0 framework and UnrealEd Toolsets.[2].

Supported features:

Toolsets:

  • An enhanced version of UnrealEd with new features.
  • Uses Unreal Engine 3.0's frameworks and toolsets.

  • BioShock (Irrational Games Boston Studio): Unreal Engine 3.0

Also known as the Vengeance engine 3, the engine been upgraded:

  • To use the Unreal Engine 3/3.5
  • Extended Irrational Games's visual effects and customizations
  • Integration into the Havok physics 4 engine instead of integrating with the PhysX SDK

To support development with these new capabilities, the toolset has been extended and expanded with other modules.

  • A new X-COM project (Irrational Games Austrailian Studio): Unreal Engine 3.0

  1. ^ SWAT 4 interview with Joe Faulstick (Associate Producer of Irrational Games) (2005-02-14).
  2. ^ E3 06: BioShock Interview Transcript (2006-05-18).
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