Airline Tycoon

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Airline Tycoon
Developer(s) Spellbound
Publisher(s) Infogrames: Original
Monte Cristo: First Class, Evolution
Spellbound: Deluxe for Windows
RuneSoft: Deluxe for Linux, Mac OS X, ZETA
Release date(s) Original: August 1998

First Class: 22 Jan 2001
Evolution: 17 Sep 2002
Deluxe: 5 Oct 2003

Genre(s) Economic simulation game
Mode(s) Single Player, Multiplayer
Rating(s) ESRB: E, ELSPA: 3+
Platform(s) Linux, Mac OS X, Windows, ZETA
Media 1 CD
System requirements Linux 2.2 (with glibc 2.1) or Mac OS X 10.2 or Windows 9x/ME/2000/XP or ZETA 1.2.1, 90 MHz Pentium or 350 MHz PowerPC G3, 16 MB RAM, 25-500 MB hard disk space, CD-ROM drive
Input Mouse, Keyboard

Airline Tycoon is an economic simulation game, in which you must successfully manage an airline. The original was developed by Spellbound, and published by Infogrames, however, the succeeding versions were published by a variety of publishers. The original Airline Tycoon was created for Windows, however, the later Deluxe version was also ported to Linux, Mac OS X and ZETA. In this game, like all Tycoon Computer Games, the objective is to become a tycoon, and in this case, an “Airline Tycoon.” This is achieved through the balance of income and expenditures.

Contents

A simulation computer game where the player acts as manager of an airline, competing against three other budding tycoons. The names of the four tycoons are: Tina Cortez (Sunshine Airways), Siggi Sorglos (Falcon Lines), Igor Tuppolevsky (Phoenix Travel) and Mario Zucchero (Honey Airlines). The player must keep their aircraft in good shape and equip them at such a level as to keep the customers satisfied, buy new planes (from the expensive Airplane Agency or from Mr Schlauberger at the museum who fixes them up and then sells them at a much lower cost) and take out bank loans if required. The player must also manage their personnel, plan flights, buy fuel, attend meetings in the airport manager's office and, if there is the time, slip into Rick's café for a quick cup of coffee. There is lots to explore and many decisions to make. The graphics are bright and decidedly tongue in cheek: the tycoon Igor Tuppolevsky has a set of Russian dolls on his desk--and an open tin of caviar.

With a network, up to four people can play at once and the game status can be saved (as it can in single-player mode) for long battles of wit.

  • Airline Tycoon, 1998
  • Airline Tycoon First Class, 2001
  • Airline Tycoon Evolution, 2002
  • Airline Tycoon Deluxe, 2003

The original game was released in August 1998 in Germany. It wasn't released in any English-speaking country, however there was an official English demo.
The first Airline Tycoon title to be released in USA and the UK was Airline Tycoon First Class. It was published in 2001 by Monte Cristo, however the publisher decided to remove First Class subtitle from the game box and manuals, however it still existed in the game. Features added in First Class include 10 brand new missions, multiplayer mode with up to 4 players, new MIDI music, cargo transportation and more.
In 2002, Airline Tycoon Evolution, second Airline Tycoon rerelease was published by Monte Cristo. The game introduced 10 new missions, possibility of buying self-designed aircraft (and possibility of sharing these planes via Internet), possibility of hiring aircraft security agents, 5 new sabotages and more.
In 2003, Spellbound released third Airline Tycoon addition, named Airline Tycoon Deluxe. It included all of previous versions, the only new part of the game was 20 new airports and possibility of accepting cargo from remote estates. Originally it was released in limited edition of 5000 items. It was available only in Germany, though it wasn't translated into other languages. However, Linux, Mac OS X and ZETA versions released in Autumn 2005 and Winter 2006 by RuneSoft are available in English, German and French.

There is speculation that a version of Airline Tycoon will be released for the Nintendo DS.[citation needed]

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