The Real Adventures of Jonny Quest
From Wikipedia, the free encyclopedia
| The Real Adventures of Jonny Quest AKA:Jonny Quest: The Real Adventures' | |
|---|---|
![]() The cover for a VHS collection of episodes from The Real Adventures of Jonny Quest. |
|
| Genre | Animation/Action/Adventure |
| Starring | J. D. Roth Quinton Flynn |
| Country of origin | USA |
| Language(s) | English |
| Broadcast | |
| Original run | 1996 – 1999 |
The Real Adventures of Jonny Quest (also known as Jonny Quest: The Real Adventures) is an animated television series produced by Hanna-Barbera Cartoons from 1996 to 1997, and aired on all three major Turner Broadcasting entertainment networks (Cartoon Network, TBS Superstation, and TNT). The program is a sequel of Hanna-Barbera's classic series Jonny Quest, and features slightly older versions of the same characters and a similar format.
Eleven-year old boy hero Jonny Quest is now an adventurous fourteen year old, and more determined to be more active in the adventures his father, noted phenomenologist Dr. Benton Quest, and the family bodyguard, Roger "Race" Bannon, often find themselves involved in. Joining them are Jonny's adopted brother Hadji and Race’s daughter Jessie. As in the original series, the Quest team travels across the globe, encountering strange and unusual adventures, villains, and creatures. The series had a much darker tone then the original series, with some non-recurring characters suffering gruesome off-camera deaths (with the deaths acknowledged by reaction shots of the leads). For example, in the climax of one episode, one villain is killed by being impaled on the rib cage of an elephant's skeletal remains, and another has his head crushed under an elephant's foot.
Contents |
The Real Adventures of Jonny Quest had a notably troubled development process. The program began production in 1992, but faced many setbacks and spent three years in “development hell”. The original production team was therefore fired, and two new teams of producers were brought in. John Eng and Cosmo Anzilotti worked with the leftover models from the previous team, which featured an edgier, anime inspiration, so as to get the show on the air by 1996. Meanwhile, Davis Doi and Larry Houston decided to redesign the characters closer to the 1964 Jonny Quest originals. The two versions of the series were originally meant to have been launched separately, but, after the Time Warner-Turner merger, the Doi/Houston episodes were broadcast as the second season of The Real Adventures of Jonny Quest instead of on their own.
The Eng/Anzilotti version of the show (the one present in all merchandising related to the show) is referred to as the “Season One” version, while the Doi/Houston episodes are referred to as the “Season Two” version. However, all fifty-two episodes (twenty-six of each version) were all aired during the 1996-1997 television season, and, while most of the Season One episodes aired first, episodes from the two versions were intermixed as the show went on.
The two "seasons" also featured different voice casts. "Season One" featured J. D. Roth as Jonny, George Segal as Dr. Quest, Robert Patrick as Race, Jesse Douglas as Jessie, and Michael Benyaer as Hadji. "Season Two" featured Quinton Flynn as Jonny, John de Lancie as Dr. Quest, Robert Foxworth as Race, Jennifer Hale as Jessie, and Rob Paulsen as Hadji.
An added element in the “Season One” episodes was the concept of cyberspace. Dr. Quest developed a virtual reality system called “Questworld”, which was depicted using three-dimensional computer animation. The rest of the program was created using traditional animation.
Recurring villains in the “Season One” episodes include hacker Jeremiah Surd and prophetic madman Ezekiel Rage. In keeping with the original 1964 feel, the main recurring villains in the “Season Two” episodes are Dr. Zin, the Quest team’s traditional archenemy, and his two daughters. The "Season Two" team made a point of killing off the recurring villains from "Season One".
Fifty-two episodes of The Real Adventures of Jonny Quest were eventually produced, and the show is currently in syndication.
1.) "The Darkest Fathoms" - Benton Quest is called to investigate the phenomenon of a modern-day pirate ghost ship, the Ivory Web, said to be that of the infamous pirate Black Jack Lee, that has appeared in Bermuda.
2.) "Escape to Questworld" - In a race against time to save Benton and Race Bannon, who are trapped in a laboratory full of nerve gas, Jonny, Hadji and Jessie locate Jeremiah Surd, the owner of the lab, previously thought to be deceased. Surd, who became immobile when Race raided another of his laboratories 18 years ago, accepts the offer to tell how to neutralize the nerve gas in return for access to Questworld, where he can be fully mobile again via a virtual body.
3.) "In the Realm of the Condor" - Seeking to locate a lost ornithologist, the Quest team stumbles upon the legendary city of gold, El Dorado.
4.) "Rage's Burning Wheel" - When Benton and Hadji participate in a space shuttle trip to a space station, henchmen of Ezekiel Rage take over Mission Control with the aim to help Ezekiel, the unwanted guest on the shuttle, who plans to assemble a deadly explosive in zero gravity.
5.) "Ndovu's Last Journey" - In Africa, the Quest kids plan to stop the plans of poachers, who are on the trail of the elderly elephant Ndovu, on his way to the elephants' graveyard.
6.) "Manhattan Maneater" - A tiger is loose in the abandoned New York underground, and the Quests are out to find it.
7.) "East of Zanzibar" - When what seems to be a giant octopus sinks ships in the Seychelles, the Quest team investigates only to find out that the sea monster is part of a much grander scheme.
8.) "Assault on Questworld" - With Benton and Race away in the Himalayas, the children hook up the meditating Hadji to Questworld. Jeremiah Surd traps Hadji's mind in the virtual world and orders for Race and Benton to connect to Questworld, leaving no choice for Jessie and Jonny but to impersonate their fathers, leaving the Quest mansion without surveillance.
9.) "Ezekiel Rage" - The Quests encounter Ezekiel Rage, an ex-government agent who turned mad after he lost his family and most of his face in a mission. (Note: this episode in the chronology of events precedes "Rage's Burning Wheel).
10.) "Alien in Washington" - Evidence is found to suggest that someone from the White House is somehow connected to extraterrestrials, and Dr. Quest is called in to investigate.
11.) "Return of the Anasazi" - When Benton travels to meet Alice Starseer, an old friend in New Mexico, it turns out there's more to the trip then a simple rendezvous when government agents raid the Quest Mansion for a supposedly extraterrestrial artifact sent by Alice.
12.) "The Alchemist" - A scientist steals an artifact thought to be the Philosopher's stone, tweaking it with modern technology to be able to produce endless amounts of gold, but soon going mad in the process.
13.) "Trouble on the Colorado" - When Alice Starseer returns from outer space, Jeremiah Surd abducts her to obtain the vast amount of extraterrestrial information in her mind and download it directly to Questworld.
14.) "In the Wake of the Mary Celeste" - When Benton researches why the fabled ship, the Mary Celeste had sunk, he finds a strange underwater phenomenon that seems much like crop circles.
15.) "Amok" - The Quests encounter a strange creature in Borneo which terrorizes the area and is thought to be invincible.
16.) "Besieged in Paradise" - Underwater animals quickly become offensive and aggressive when Jeremiah Surd inflicts his control on all cetacean communication through Questworld.
17.) "The Spectre of the Pine Barrens" - Jonny and Hadji, travelling to New Jersey with Benton, find themselves in the middle of a hundreds of years old family conflict in the forest thought to be the home of the Jersey Devil.
18.) "Heroes" - A statue of the ancient god Apollo is uncovered in Greece but is shattered to pieces. When the Quests volunteer to scan the pieces in 3-D and assemble them in the virtual space of Questworld, Jeremiah Surd gets his hand on the statue, which turns out to have mystical power that was transferred to cyberspace through the scanning. With his newly acquired powers, Surd quickly traps most of the Quest team members in cyberspace, leaving Jonny the only one to try and rescue his family and friends.
19.) "The Ballad of Belle Bonnet" - A school for Native Americans is almost shut down when the process is interrupted by the ghost of Belle Bonnet, a thief who stole a large wagon of gold hundreds of years ago.
20.) "In the Darkness of the Moon" - The Quests, investigating a werewolf attack in Canada find out the secret of an almost-extinct werewolf family.
21.) "The Secret of the Moai" - On Easter Island, the Quests examine bones that may have belonged to evolution's missing link. However, Jeremiah Surd also appears and through the sound wave technology derived from the bones, starts to experiment with the evolutional process.
22.) "Expedition to Khumbu" - During an expedition to find the Yeti, the Quest team faces a desperate scientist wanting to find the creature at all costs, even at the cost of the Quests' life.
23.) "Ice Will Burn" - En route to the Quest team residing in Siberia, Jessie crash-lands her aeroplane to find a village of Russian people who have been trapped under the ice for centuries.
24.) "Future Rage" - During their trip to the North Pole, the Quests run into Ezekiel Rage, who plans to destroy the polar ice caps with a stolen nuclear device.
25.) "Alligators and Okeechobee Vikings" - An oil drilling facility cannot function because of the constant attacks from what seem to be alligators, one attack leaving a Viking sword behind. The Quest team steps in to find the remnants of a Viking tribe and it turns out that the bad guys are not who they first thought they were.
26.) "To Bardo and Back" - Race falls into coma from an accident at a rodeo. The Quests enter his mind into Questworld to save him, but in the Bardo it is none other than Jeremiah Surd who awaits him and tries to get him to the other side of the river -- to certain death..
1.) "The Mummies of Malenque" - The Quest team encounters Estella Velasquez, Jesse's mother, while investigating a mysterious plague that seemingly wiped out a South American tribe.
2.) "Rock of Rages" - The Quest team must foil ex-Soviet General Vostok's attempt to seize control of a golem in the Czech Republic.
3.) "Bloodlines" - Hadji returns to Calcutta in order to discover more information about his past.
4.) "Race Against Danger" - Race is abducted by an old foe named Kreed and forced to run through a Special Forces boot camp, only this time failure is punished with death.
5.) "The Dark Mountain" - Bigfoot and a group of exotic hunters are loose in the Quest team's headquarters. But why would a legendary creature be so interested in the team's electronic equipment?
6.) "Cyberswitch" - Jeremiah Surd switches bodies with Race and sets out to destroy the Quest team from the inside.
7.) "Undersea Urgency" - Strange sea creatures are released by an earthquake and begin a rampage on an underwater research facility.
8.) "Nemesis" - Doctor Zin seizes control of a Quest satellite and holds the world for ransom. Now the Quest team must stop Benton's nemesis from the past before the time allotted expires.
9.) "DNA Doomsday" - A new biological defense system designed by the military goes haywire during a simulation run and begins operating as if it were truly under attack.
10.) "Ghost Quest" - Off the coast of Nova Scotia the Quest team becomes trapped on a haunted island with a horrifying past.
11.) "Nuclear Netherworld" - While visiting Jonny's uncle Doug Wildey, the team discovers that a nearby biosphère is producing bioweapons for sale to international terrorists.
12.) "Eclipse" - Hadji becomes smitten with a strange girl from New Orleans, but Jonny and Jesse suspect that she may be exerting a more than natural control over him.
13.) "Without a Trace" - The President is abducted and all evidence points to the Quest team as the culprits. Now Jonny must track down Jeremiah Surd, of all people, to prove his father's innocence.
14.) "Village of the Doomed" - While vacationing in England, Benton and Jonny discover a small, seemingly isolated village. Naturally, things quickly go downhill...
15.) "Dark Sentinel" - A logging operation threatens to destroy a rainforest in Cameroon that may hold the key to curing many dieseases affecting the world.
16.) "Other Space" - Scientists open a portal to a parallel universe, letting the militaristic denziens of the alternate dimension into our own.
17.) "Digital Doublecross" - Jeremiah Surd holds Jonny and Jessie hostage in Questworld forcing them to play a deadly game of survival against their digital doubles.
18.)"Thoughtscape" - Jeremiah Surd traps Jesse in Questworld, but she manages to turn the tables on him. How well can Surd hold to a dose of his own medicine?
19.) "The Bangalore Falcon" - Doctor Zin is after a rare falcon in Bangalore that is said to lead the way to the secret of eternal life.
20.) "Diamonds and Jade" - Reunited with Jade in Indonesia, Race is forced to combat a wayang kulit that has come to life.
21) "The Edge of Yesterday" - Ezekiel Rage succeeds in brining about the apocalypse when he detonates a nuclear weapon near the core of the Earth. Jonny and Jesse, meanwhile, are sent spiraling back in time and must work to foil the madman's plot before it can come to fruition as before.
22.) "The Haunted Sonata" - Returning to the Czech Republic, the Quest team encounter an apparition that leads them on a journey to discover the ending of an incomplete sonata.
23.) "General Winter" - In his second bid to revive the Soviet Union, General Vostok seeks out the power of Bifröst, a power that "froze" the army of Napoleon in its tracks two hundred years ago.
24.) "Night of the Zinja" - With Doctor Zin apparently killed, his two daughters emerge to take vengeance upon the Quest team.
25.) "The Robot Spies" - Jesse's mother Estella arrives to visit Quest headquarters at exactly the same time that Doctor Zin launches an attack with his robotic spiders.
26.) "More Than Zero" - The Quest team investigates a haunted mansion in Venice, Italy.
