Super Smash Bros. Melee
From Wikipedia, the free encyclopedia
| Super Smash Brothers. Melee | |
|---|---|
| Developer | HAL Laboratory |
| Publisher | Nintendo |
| Designer | Masahiro Sakurai |
| Series | Super Smash Bros. |
| Released | JP November 21, 2001 NA December 3, 2001 EU May 24, 2002 AUS May 31, 2002 |
| Genre | Fighting game |
| Mode(s) | Single-player, multiplayer |
| Ratings | ESRB: T (Teen) ELSPA: 11+, 3+ (re-release) PEGI: 3+, OFLC: G8+ |
| Platform(s) | Nintendo GameCube |
| Media | 1 × GameCube Optical Disc |
| System requirements | 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved) |
Super Smash Bros. Melee, released in Japan as Dairantō Smash Brothers DX (大乱闘 スマッシュ ブラザーズ DX Dairantō Sumasshu Burazāzu Derakkusu?, Dairantō meaning "Great Fray"), is a popular crossover action game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros., and will be followed by the 2008 Wii game Super Smash Bros. Brawl. The game was developed by Hal Laboratory, with Masahiro Sakurai as head of production.
The game is centered on dueling characters from Nintendo's video gaming franchises such as Mario and The Legend of Zelda. The stages and gameplay modes make references to—or take their designs from—popular games released by Nintendo.[1]Melee's gameplay system offers an unorthodox approach to the "fighter" genre as each character doesn't have an individual health bar, by which the player will die if it reaches zero.[2] Instead, the game is based on a "percentage system" by which increased hits on a player raises their percentage; the higher the percentage, the more likely it is for the character to be knocked off the stage. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of the game's multiplayer gameplay, the game has been the subject of several multiplayer gaming tournaments.[3]
The game received a generally positive reception from the media,[4][5][6] as well awards and acknowledgements from well-known gaming publications.[7][8][9] It achieved commercial success upon release,[10] being the best-selling game that has been released for the GameCube with six million units sold worldwide.[11]
Contents |
Like its predecessor, Super Smash Bros. Melee is different from traditional fighting games in that inflicting damage does not always mean victory. In play, a player must force the opponent beyond the stage's boundaries,[12] referred to as a "Knock-Off" and abbreviated in the game as a KO.[13] Most attacks both inflict damage and can—if enough damage is dealt—knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a "KO". Each character's health is measured by a percentage damage counter.[2] The higher the percentage value, the weaker the player is, and the easier they are to knock off the stage. Unlike other games of the same genre, almost every single move in the game can be accessed via one-button presses and a joystick direction.[14]
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player's combatant.[15] As well as this, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[1] Although the stages are rendered in the third-dimension, players cannot move along the Z-axis in any of them. Not all stages are available immediately, so some stages have to be obtained by the player by meeting particular requirements.
Single-player mode provides the player with a variety of fighting and side-scrolling challenges. The applicable modes range from the "Classic mode", which involves the player battling against opponents in multiple stages until he or she reaches the boss character,[16] to the "Home Run Contest", which is a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat.[17] Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets within the time limit. These areas may include references to that particular character's past and legacy.[18] "Adventure mode" takes the player to several predefined universes of characters in the Nintendo franchise. Like the battle stages in the game, they make references to some conventions of particular series.
In the multiplayer mode, up to four player or computer characters may fight, either in a free-for-all or in teams. CPU characters' AI difficulty is ranked from one to nine in ascending order of difficulty. There are five ways in which the victor can be determined, depending on the game type. The traditional mode is "Stock mode", a solo or team-based battle in which the last player to lose their lives wins, but this can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor; they must collect coins by hitting enemies and try not to lose them by falling off the stage.[19] A number of other options are available, such as determining the number and type of items that appear during the battle.[4]
Trophies (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of various playable characters, accessories, and items associated with them as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that were only released in Japan.[20] Each of the trophies includes a description of the particular subject and details the year and the game in which the subject first appeared. Super Smash Bros. had a similar system of plush dolls (Biographies); however it only included the twelve playable characters.There is one more trophy in the Japanese version of the game than in the NTSC and PAL versions.[21]
- See also: Super Smash Bros. Playable Characters
Super Smash Bros. Melee features twenty-five characters, of which fourteen are available initially. Every character featured in the game derives from a popular Nintendo franchise.[22] All characters have a symbol that appears behind their damage percentage during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage percentage and a mushroom behind Mario's. Some characters represent popular franchises while others were less-known at the time of the release—Marth and Roy represent the Fire Emblem series, which never had a game released in the West at the time.[23] This led to a rise in popularity of games and characters that were more obscure than such series as the Mario series.[24] All of the characters—except Mr. Game and Watch—are characterized in three dimensions even though their game of origin may have been drastically different to the graphical style of Super Smash Bros Melee. The Ice Climbers, for example, had only appeared in two-dimensional form in games of the 1980s.[25] References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Link and Zelda battle together to defeat Ganondorf, the main antagonist of The Legend of Zelda series.[26] Furthermore, each character has recognizable moves from their original game, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.[27]
Super Smash Bros. Melee was developed by HAL Laboratory with Masahiro Sakurai as the head of production. The game was one of the first games released on the Nintendo GameCube and demonstrated the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening FMV sequence that would attract people's attention to the graphics.[28] HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[29]
On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters weren't available as playable characters upon release. The main character of Mother 3 for the Game Boy Advance, Lucas, was supposed to replace Ness, but Ness was kept because the game was delayed.[30] Lucas and Snake were instead placed into the game's sequel, Super Smash Bros. Brawl.[31][32] Roy and Marth were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee. However, they received favorable attention during the game's North American localization and were included in the Western version.[33][34] For the Ice Climbers, Sakurai stated that there were four other games that were suggested to represent the Famicom or NES era until it was decided that the Ice Climbers would be in the game.[25]
The game was first shown to the public officially in the E3 event of 2001, in which a playable demonstration of the game was available.[35] The next major exposition of the game came in Spaceworld 2001 in August, in which a playable demo was featured that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and Super Smash Bros. Melee were prizes for the winner.[36] Prior to the release of the game, the Japanese official website of the game included weekly updates on the game, including screenshots and character profiles.[37][38] Nintendo followed this trend with Super Smash Bros Brawl, in which there are daily updates by the game's developer, Masahiro Sakurai.[39] The popular Japanese magazine Famitsu reported that Nintendo advertised the game in between showings of the Pokemon movie across movie theaters in Japan.[40] In January 2003, Super Smash Bros Melee became part of the Player's Choice, which was a category of the best-selling games on the GameCube that had been reduced in price.[41] In August 2005, Nintendo bundled the game with the GameCube for $99.99.[42]
Super Smash Bros. Melee featured music from some of Nintendo's popular gaming franchises. Nintendo released a special musical album in 2003 called Smashing...Live!, which it gave away as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Nintendo Official Magazine. It is not music taken directly from the game like most video game soundtracks, but a live orchestrated performance by the New Japan Philharmonic of many of the songs from the game.[43] It was released for sale only in Japan.[44]
| Smashing...Live! track list | |
|---|---|
|
|
| Compilations of multiple reviews | ||
|---|---|---|
| Game Rankings | 90%[45] | |
| Metacritic | 92% [46] | |
| Publication | Response | |
| GameSpot | 8.9/10[5] | |
| Official Nintendo Magazine | 95%[47] | |
| Eurogamer | 10/10 [6] | |
| IGN | 9.6/10[4] | |
| Famitsu | 37/40[48] | |
Super Smash Bros. Melee generally received a positive reception from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros.[4][5][6] Focusing on the additional features, Gamespy commented that "Melee really scores big in the "we've added tons of great extra stuff" department."[49] The game was compared favourably to Super Smash Bros.—IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version";[4] GameSpot's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience."[5] Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game.[6] In their review of the game, Gamespy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."[49]
The visuals were generally well received, although Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.[4] The game's orchestrated soundtrack was highly acclaimed in general; Nintendo World Report's Mike Sklens rated it as "one of the best sounding games ever."[50] Most reviewers have welcomed the simplistic controls,[4] yet its "hyper-responsiveness" has been expressed as a serious flaw of the game by Gamespot.[5] With a milder criticism of controls, Bryn Williams of Gamespy commented that "movement and navigation seems slightly too sensitive."[49] The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned that the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[51]
Melee has been criticized for a lack of originality and for being too similar to its predecessor, Super Smash Bros; Caleb Hale from Game Critic rated as "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point."[52] The nostalgic nature of the game received a positive reaction,[6] as well as the accompanying stages and items that made references to past Nintendo games.[51] The roster of twenty-five characters was well-received,[6] as well as the "trophy system", which Nintendo Spin labelled as "a great addition to this game."[53] Given the style of the game, the genre and depth as a fighting game has been questioned by reviewers—[54] GamePro summed Melee as "Not quite a fighting game, not quite a party game."[55]
When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week of November 19 to November 25, in 2001.[10] The success continued in Japans as the game sold over a million units only two years after its release, which also made it the first GameCube title to reach a million copies.[56] The game also sold well in North America, in which it sold 250,000 copies in nine days.[57] To date, Super Smash Bros Melee is the best selling GameCube game, with over six million copies sold worldwide.[58]
Super Smash Bros. Melee has been acknowledged by several publications in competitions and awards. It has been placed sixth in two events co-ordinated by GameFAQs: the "Best... Game... Ever." contest, and a poll of the 100 best games ever.[59][60] In the 200th issue of Electronic Gaming Monthly, the editors selected Melee as the 92nd most influential game on their "Top 200 Games of Their Time" list, defining Melee as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".[61] In a similar competition, Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console,[62] and selected it as the 2001 "Game of the Year". IGN named it the third best GameCube game of all time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".[63]
Super Smash Bros. Melee has been the subject of several high-profile gaming tournaments. In March 2003, the IVGF NorthWest Regional Gaming Festival and Tournament was hosted, the first corporate sponsored tournament. It was held in Seattle, Washington. During this time IVGF gave out a record $US 12,500 for the top three finishers of Super Smash Bros. Melee, a record that would be held for almost three years.[64] In 2004, Super Smash Bros. Melee was added to Major League Gaming’s (MLG) tournament roster.[65] In the summer of 2005, a crew in Mishawaka, Indiana hosted Melee-FC3, a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands.[66] In two separate issues, Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, Major League Gaming, and FC3.[66][67] Smash Brothers Melee also made it into the Evolution Tournament of Fighting in 2007, a fighting game tournament held in Las Vegas, considered to be one of the largest fighting game tournaments in the world.
Super Smash Bros. Melee is the second installment of the Super Smash Bros. series, following the release of Super Smash Bros. two years earlier. Its sequel was announced at the pre-E3 conference of 2005. [68] The series' creator, Masahiro Sakurai was requested to be the director of the game by Satoru Iwata after the conference.[69] The game retains some of the gameplay features of its predecessors while having major gameplay additions, such as a more substantial single-player mode and Wi-Fi compatibility.[70] Brawl is the first game of the series to incorporate characters outside of Nintendo franchises, relating to the inclusion of Sonic the Hedgehog and Solid Snake from Sega and Konami respectively. Like Melee, the game makes references to games and franchises, even those that were introduced after the release of Melee; for example, Link's design is taken from,The Legend of Zelda: Twilight Princess and a Nintendogs puppy is present as an Assist Trophy (a new item which summons characters from different games to briefly participate in the fight or hinder it).[71][72] It has been announced that some stages from Melee will be included in the upcoming sequel with the "Temple" stage shown on the official site as an example.[73]
- ^ a b Guides: Super Smash Bros. Melee – Stages. IGN. Retrieved on 2007-12-22.
- ^ a b Super Smash Bros. Melee – Game Freaks 365. Game Freaks 365 (2001-12-03). Retrieved on 2007-12-22.
- ^ Chris Lenzi (2003-02-03). Counter-strike News Story. GotFrag. Retrieved on 2007-12-14.
- ^ a b c d e f g Fran Mirabella III. IGN: Super Smash Bros Melee review. IGN. Retrieved on 2007-12-14.
- ^ a b c d e Miguel Lopez. Super Smash Bros Melee for GameCube review—Gamespot. GameSpot. Retrieved on 2007-12-14.
- ^ a b c d e f Tom Bramwell. Super Smash Bros Melee//GC//Eurogamer. Eurogamer. Retrieved on 2007-12-14.
- ^ Best. Game. Ever. Bracket. GameFAQs. Spring 2004.
- ^ 10-Year Anniversary Contest - The 10 Best Games Ever. GameFAQs. 2005.
- ^ Semrad, Steve. The Greatest 200 Video Games of Their Time. 1UP.com. February 2, 2006. Retrieved May 27, 2006.
- ^ a b Smash Bros. Melee hot in Japan. IGN. Retrieved on 2007-12-21.
- ^ David Radd (2006-11-17). Opinion: Wii Won't Rock You. GameDaily. Retrieved on 2006-11-27.
- ^ Guides: Super Smash Bros. Melee. IGN. Retrieved on 2007-12-22.
- ^ Super Smash Bros. Instruction Booklet Super Smash Bros Manual Booklet. Retrieved on 2007-12-14.
- ^ Guides: Super Smash Bros. Melee – Basics. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Items. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Classic Mode. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Home Run Contest. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Target Test. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee previews – Yahooo. Yahoo (2001-11-27). Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Trophies. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Secrets. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Characters. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Marth. IGN. Retrieved on 2007-12-22.
- ^ "'Fire Emblem Database'", Nintendo Database. Retrieved on 2007-12-22.
- ^ a b "'Retro Revival: Ice Climbers'", N-Philes. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Events. IGN. Retrieved on 2007-12-22.
- ^ Guides: Super Smash Bros. Melee – Samus Aran. IGN. Retrieved on 2007-12-22.
- ^ Smash Bros. FMV Explained. IGN (2001-8-31). Retrieved on 2007-11-24.
- ^ A Detailed Melee. IGN (2001-9-07). Retrieved on 2007-11-24.
- ^ Sakurai, Masahiro (2001-07-17). Super Smash Bros. Melee. Retrieved on 2007-11-24.
- ^ Sakurai, Masahiro (2007-10-01). Super Smash Bros. Brawl—Lucas. Retrieved on 2007-11-24.
- ^ Sakurai, Masahiro (2001-09-21). Super Smash Bros. Brawl—Snake. Retrieved on 2007-11-24.
- ^ Sakurai, Masahiro (2002-01-15). Super Smash Bros. Melee—Roy. Retrieved on 2007-11-24.
- ^ Sakurai, Masahiro (2001-12-14). Super Smash Bros. Melee—Marth. Retrieved on 2007-11-24.
- ^ IGN: E3: Hands-on Impressions for Super Smash bros Melee. IGN (2001-5-17). Retrieved on 2007-11-24.
- ^ IGN: Spacewordl 2001: Super Smash Bros Melee hands-on. IGN (2001-8-25). Retrieved on 2007-11-24.
- ^ Super Smashing Moves. IGN (2001-7-19). Retrieved on 2007-11-24.
- ^ Super Smash Bros. Melee. Retrieved on 2007-11-24.
- ^ Super Smash Bros. Brawl. Retrieved on 2007-11-24.
- ^ Nintendo kicks-off GameCube hype in Japan. IGN (2001-7-12). Retrieved on 2007-11-24.
- ^ Nintendo Expands Player's Choice Line-up. IGN (2003-01-23). Retrieved on 2007-11-24.
- ^ Super Smash Bros. Bundle. IGN (2005-7-7). Retrieved on 2007-11-24.
- ^ Soundtracks. The Mushroom Kingdom (2001-8-31). Retrieved on 2007-11-25.
- ^ Smashing Live! OST. Mininova. Retrieved on 2007-11-25.
- ^ Super Smash Bros Melee Ranking. Game Rankings. Retrieved on 2007-12-14.
- ^ Super Smash Bros Melee at MetaCritic. MetaCritic. Retrieved on 2007-12-14.
- ^ "rated GameCube", Official Nintendo Magazine (Future Publishing) (no. 1): 125, March 2006
- ^ Geimen.net (Japanese). GEIMEN.NET. Retrieved on 2007-12-14.
- ^ a b c Bryn Williams. Super Gamespy: Smash Bros Melee review. Gamespy. Retrieved on 2007-12-14.
- ^ Mike Sklens. Nintendo World Report: Smash Bros Melee review. Nintendo World Report. Retrieved on 2007-12-15.
- ^ a b N-Europe: Smash Bros :Melee review. N-Europe. Retrieved on 2007-12-15.
- ^ Caleb Hale. GameCritics.com: Smash Bros :Melee review. GameCritics.com. Retrieved on 2007-12-15.
- ^ Michal Zuk. Super Smash Bros Melee – Nintendo Spin. Nintendo Spin. Retrieved on 2007-12-23.
- ^ Metacritic: Smash Bros :Melee review. Metacritic. Retrieved on 2007-12-15.
- ^ Smash Bros on GameCube at GamePro.com. GamePro. Retrieved on 2007-12-15.
- ^ Smash Bros. Melee "Million" in Japan. IGN. Retrieved on 2007-12-21.
- ^ Shane Satterfield. Nintendo announces more sales. Gamespot. Retrieved on 2007-12-21.
- ^ David Radd (2006-11-17). Opinion: Wii Won't Rock You. GameDaily. Retrieved on 2006-11-27.
- ^ Best. Game. Ever. Bracket. GameFAQs. Spring 2004.
- ^ 10-Year Anniversary Contest - The 10 Best Games Ever. GameFAQs. 2005.
- ^ Semrad, Steve. The Greatest 200 Video Games of Their Time. 1UP.com. February 2, 2006. Retrieved May 27, 2006.
- ^ Nintendo Power #200
- ^ IGN GameCube Team (2007-03-16). The Top 25 GameCube Games of All Time. IGN.com. Retrieved on 2007-03-18.
- ^ Chris Lenzi (2003-02-03). Counter-strike News Story. GotFrag. Retrieved on 2007-12-14.
- ^ Major League Gaming. Major League Gaming (2006-09-10). Retrieved on 2007-12-14.
- ^ a b Andy Myers, Smash Takes Over, Nintendo Power, October 2005.
- ^ Andy Myers., Smash Planet, Nintendo Power, September 2005.
- ^ Casamassina, Matt (2005-05-17). E3 2005: Smash Bros. For Revolution. IGN. Retrieved on 2006-12-01.
- ^ IGN Staff (2005-11-16). Smash Bros. Revolution Director Revealed. IGN. Retrieved on 2007-12-01.
- ^ Bramwell, Tom (2005-05-11). Miyamoto and Sakurai on Nintendo Wii. Eurogamer. Retrieved on 2007-12-01.
- ^ Sakurai, Masahiro (2007-05-23). Link. Nintendo. Retrieved on 2007-12-01.
- ^ McElroy, Justin (2007-07-02). Puppies. Joystiq. Retrieved on 2007-12-01.
- ^ Sakurai, Masahiro (2007-11-30). Melee Stages. Nintendo. Retrieved on 2007-12-01.
- Super Smash Bros. official site
- (Japanese) Super Smash Bros. Melee homepage
- Super Smash Bros. Melee at Nintendo.com (archived at the Internet Archive)
- Super Smash Bros. Melee at GameFAQs
|
|
|
|---|---|
| Games | Super Smash Bros. · Super Smash Bros. Melee · Super Smash Bros. Brawl |
| Other | Smashing...Live! |