Star Wars: Knights of the Old Republic II: The Sith Lords
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| Star Wars: Knights of the Old Republic II: The Sith Lords | |
|---|---|
| Developer | Obsidian Entertainment |
| Publisher | LucasArts |
| Engine | Odyssey engine |
| Released | Xbox: Windows: |
| Genre | Role-playing |
| Mode(s) | Single player |
| Ratings | |
| Platform(s) | Xbox, Windows |
| Media | |
| System requirements | |
| Input methods |
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Star Wars: Knights of the Old Republic II: The Sith Lords (KotOR II) is a role playing video game released for PC and the Microsoft Xbox. The Xbox version was released on December 6, 2004, while the PC version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts.
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The game is the sequel to BioWare's commercially and critically successful Star Wars: Knights of the Old Republic. The change of developers came at BioWare's suggestion based on their familiarity with Obsidian Entertainment's previous work,[1] as BioWare was busy developing Jade Empire and started focusing on their own intellectual properties [1]Development on The Sith Lords started around the same time of Knights of the Old Republic's Xbox release.[2]
The Sith Lords was constructed using an updated version of Knights of the Old Republic's Odyssey game engine, which Obsidian obtained from BioWare.[1] BioWare also provided technical assistance to Obsidian's developers.[1]
Obsidian Entertainment provided the PC version of the game with resources meant to be used for the original ending, such as screenplays and voice files. Pressure from LucasArts to release the game in time for the Christmas season forced Obsidian to abbreviate the ending.[citation needed] Obsidian Entertainment also petitioned to LucasArts themselves for a content patch which would restore the content, but LucasArts denied the request.[citation needed]
Producer Chris Avellone in an interview after the game's publication stated that he wished "there had been more time" to work on the game, and that some content -- such as a droid planet -- was cut.[3] Material created for the game but not integrated into it remains in the released source files.[4]
There are three official patches for the game. Two update the quality of the movies and music while the third fixes gameplay issues and introduces additional content.
The game takes place five years after the events of Knights of the Old Republic,[1] in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "the Exile" or "Jedi Exile." Throughout the game, the player's character restores a connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The Exile makes choices that turn the player to either the dark side or light side of the Force.
While The New Essential Guide to Droids refers to the Jedi Exile as "her," the player chooses at the game's beginning whether the Jedi Exile is male or female.[5] The Exile's backstory reveals that the character served under Revan during the Mandalorian War and ordered the activation of a devastating mass shadow generator at the climactic battle over Malachor V. The deaths it caused created such a substantial "wound" in the Force that the character was forced to sever all connections to Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places.
Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor in a manner akin to Obi-Wan Kenobi or Qui-Gon Jinn;[1] pilot and ex-assassin Atton Rand; Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party only under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. The Wookiee bounty hunter Hanharr joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is female, Mical the Disciple can join the player's quest, while Brianna the Handmaiden joins a male Exile.
Enemies include Darth Sion, Darth Nihilus, and Darth Traya. New playable locations include war-ravaged Telos and the orbiting Citadel Station, Onderon and its jungle moon Dxun, Nar Shaddaa and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager, and Malachor V. Korriban and Dantooine from the original game are revisited. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in this game.
| This section does not cite any references or sources. (December 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
In addition to technical changes — such as more combat animations and interface scaling — The Sith Lords includes several changes from the original game's features.[6]
In Knights of the Old Republic, if the player acted in a way contrary to one of his/her companion's alignment, the player would receive a verbal berating with little consequence. In The Sith Lords, the player's influence over another character can determine whether sub-plots will develop, as well as increase both the party members' and player's statistics. Influence can be gained by performing actions that a party member approves of. For light side-oriented characters, such as Bao Dur, this can involve sparing someone's life. For dark side-oriented characters, such as HK-47, influence can be gained by violent acts, such as inciting a mob to violence. Influence is lost in a similar manner.
The player can train party members to use the Force depending to the gender of the character, and to choose the Exile's Jedi class at the game's beginning. With the exception of the droids, Mandalore, and Hanharr, every party member can be promoted to a Jedi class, although their powers do not develop as far as the player's or other initially Force-sensitive characters. Training the crew to become Jedi requires both time and for the player to act in a manner consistent with the involved characters' alignments. Methods to train the crew involve using pacifism to influence Mira and training with the Handmaiden. However having a confrontation with some character usually leads to the same goal.
There are more upgradeable items, and devices to carry out upgrades, in The Sith Lords. Additionally, the player can create various items — such as upgrade items, explosives, and implants. T3-M4 acts as a mobile workbench for creating upgrades and computer spikes, and the Disciple (only available to female player characters) can carry out the functions of a lab station.
The game was generally well received by fans and critics alike. Mirroring the success of the first game, The Sith Lords has garnered over thirty-five "Game of the Year" awards.[7] The game received high marks from several reviewers: 8.5/10 from Gamespot, 4.5/5 from Gamespy and 9.3/10 from IGN. Based on 30 professional reviews, Metacritic gave the game an average rating of 85 out of 100,[8] compared to 93 for Knights of the Old Republic.[9] The game was criticized for being incomplete due to a rushed deadline.[10]
In addition to gameplay patches from Obsidian, the company released a pair of media upgrades to improve soundtrack and full motion video (FMV) quality. The FMV upgrade improves the quality of the in-game pre-rendered videos by increasing their resolution from 640x272 to 1600x680.[11] However, the user's monitor must support at least 1600x1200 resolution or the videos will display at 640x272.[12]
The soundtrack, as originally released, is MP3-encoded monaural audio with a 10.9 kHz low-pass filter.[13] Not only was the music not stereo, but most higher frequencies (treble) had been discarded by the filter. Obsidian released an upgrade for the music that presented it in higher fidelity and full stereo.
KOTOR 2 fans have released several modifications to the game. These scripts can act as bug fixes, modify existing content, or add new content -- including material included in the game's source files but not part of the game itself.[14]
Nancy MacIntyre, LucasArts' vice-president of global sales and marketing, said that the Knights of the Old Republic series will not be left behind.[15] However, neither LucasArts nor Obsidian have announced anything regarding the possibility of a sequel's development.
An Official Xbox Magazine speculation that BioWare is working on Knights of the Old Republic III was debunked by BioWare employees who stated on BioWare's official forums that they "are not currently working on KotOR 3" and "if [a sequel is] being done, it's certainly not being done by us."[16][17]
Electronic Gaming Monthly reports in the rumors section of its May 2007 issue that BioWare has hired an online team for work on a massively multiplayer online role-playing game based on Knights of the Old Republic.[18]
- ^ a b c d e Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. Retrieved on 2007-08-22.
- ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview. Gamespot. Retrieved on 2007-08-22. Event occurs at 0:28. "We began development on The Sith Lords right around when the first product came out on the Xbox"
- ^ Chris Avellone Interview. Retrieved on 2008-09-04. “I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter.”
- ^ Star Wars Knights of the Old Republic 2: The Missing Content. Retrieved on 2007-09-04.
- ^ Wallace, Daniel (2006-06-27). The New Essential Guide to Druids. Del Rey. ISBN 0345477596.
- ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. Retrieved on 2007-08-22. Event occurs at 2:56. "...as you increase the resolution in the game, the interfaces will scale the same way"
- ^ Obsidian game information. Obsidian Entertainment Inc..
- ^ Overview over Star Wars: Knights of the Old Republic II: The Sith Lords (PC) ratings. Metacritic. Retrieved on 2007-06-29.
- ^ Overview over Star Wars: Knights of the Old Republic (PC) ratings. Metacritic. Retrieved on 2007-06-29.
- ^ Dixon, Craig (2005-03-04). KOTOR2: The Incompletion Controversy. TheForce.Net. Retrieved on 2007-09-07.
- ^ Isn't the movie patch totally pointless?, Obsidian Entertainment Forum, October 2006.
- ^ Which pathes/fixes for Kotor2?, Obsidian Entertainment Forum, November 2005.
- ^ Music is degraded to *MONO* 10kHz @ 48 kbit/s (analysis), Obsidian Entertainment Forum, February 19, 2005.
- ^ Knights of the Old Republic II: The Sith Lords Restoration Project. Retrieved on 2007-12-10.
- ^ Campbell, Colin. "There's More to Lucas Than Star Wars, You Know", BusinessWeek, 2006-11-22. Retrieved on 2007-02-17.
- ^ Xbox-Scene (2007-03-13). "Official Xbox Mag's 5 Games Being Kept Secret". Press release. Retrieved on 2007-06-19.
- ^ Chris Priestly, James Henley (2007-03-06). OXM Officially announced KOTOR 3. BioWare forums. Retrieved on 2007-03-06.
- ^ KOTOR MMO in development?. Computerandvideogames.com (2007-04-25). Retrieved on 2007-04-30.
- Collection of Reviews of the game (Xbox)
- TheForce.net editorial about game problems
- Gamespy editorial on the storyline
- Sith Lords official upgrades – Upgrades from Obsidian Entertainment for the game's soundtrack and video files.
- The Sith Lords Restoration Project – Collaborative mod project restoring some game content cut from the original release.
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| Knights of the Old Republic • Knights of the Old Republic II |
| List of Characters |
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