Refresh rate

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The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for CRTs) is the number of times in a second that display hardware draws the data it is being given. This is distinct from the measure of frame rate in that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how a video source can feed an entire frame of new data to a display.

For example, most movie projectors advance from one frame to the next 24 times each second. But each frame is illuminated twice or three times before the next frame is projected using a shutter in front of its lamp. As a result, the movie projector runs at 24 frames per second, but has a 48 or 72 Hz refresh rate.

Increasing the refresh rate decreases flickering, reducing eye strain. However, if you specify a refresh rate beyond what is recommended for your monitor, you might damage it [1] and cause it to start "popping".

For computer programs or telemetry, the term is also applied to how frequently a datum is updated with a new external value from another source (for example; a shared public spreadsheet or hardware feed).

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A high speed exposure shows an electron beam in the process of scanning an image
A high speed exposure shows an electron beam in the process of scanning an image

In a CRT, the scan rate is controlled by the vertical sync signal generated by the video controller, ordering the monitor to position the beam at the upper left corner of the raster, ready to paint another frame. It is limited by the monitor's maximum horizontal scan rate and the resolution, since higher resolution means more scan lines.

The refresh rate can be calculated from the horizontal scan rate by dividing by the number of horizontal lines and multiplying the result by 0.95 (since about 5% of the time it takes to scan the screen is spent moving the electron beam back to the top). For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 / 1024 × 0.95 = 89 Hz (rounded down).

Much of the discussion of refresh rate does not apply to the liquid crystal portion of an LCD monitor. This is because while a CRT monitor uses the same mechanism for both illumination and imaging, LCDs employ a separate backlight to illuminate the image being portrayed by the LCD's liquid crystal shutters. The shutters themselves do not have a "refresh rate" as such due to the fact that they always stay at whatever opacity they were last instructed to continuously, and do not become more or less transparent until instructed to produce a different opacity.

The closest thing liquid crystal shutters have to a refresh rate is their response time, while nearly all LCD backlights (most notably fluorescent cathodes, which commonly operate at ~200Hz) have a separate figure known as flicker, which describes how many times a second the backlight pulses on and off.

On smaller CRT monitors (~<14") few people notice any discomfort below 60–72 Hz. On larger CRT monitors (~>17") most people would experience mild discomfort unless the refresh is set to a more comfortable 85 Hz or higher. 100 Hz is comfortable for almost any size. However, LCD monitors suffer from different problems than their CRT predecessors and refresh rate would more accurately be referred to as frame rate in their case (often locked at 60hz). The only part of an LCD that could produce CRT-like flicker, its backlights, typically operate at around 200–Hz.

Different operating systems set the default refresh rate differently. Windows 95 and Windows 98(SE) set the highest refresh rate that they believe the display supports. Windows NT based OS's such as Windows 2000 and its descendant Windows XP, however, by default set the refresh rate to the lowest supported, usually 60 Hz. And the many variations of Linux usually have the user set up the display manager during installation and set the preferred settings. Although with xfree86 a default option is usually included. Many full-screen applications, such as games, are expected to allow the user to reconfigure their refresh rate before entering full-screen mode. Some poorly designed applications will launch directly into full-screen mode in an out-of-range setting and force the user to reconfigure their video settings "blind".

Old monitors could be damaged if a user set the video card to a higher refresh rate than supported by the monitor. Currently most monitors would simply display a notice that the video signal uses an unsupported refresh rate.

When LCD shutter glasses are used for stereo displays, the effective refresh rate is halved, because each eye needs a separate picture. For this reason, it is usually recommended to use a display capable of at least 120 Hz, but 200 Hz is optimal. Unfortunately most monitors cannot handle this rate, especially at higher resolutions.

When the cathode ray tube was developed in the 1920s, technology limitations of the time made it difficult to run monitors at anything other than a multiple of the AC line frequency used to power the set. Thus producers had little choice but to run sets at 60 Hz in America, and 50 Hz in Europe. These rates formed the basis for the NTSC (60 Hz) and PAL & SECAM (50 Hz) sets used today. It was widely perceived that this accident of chance gave European sets an advantage, because the slower 50 Hz refresh rate gave the CRT time to scan more detail. However this rate also introduced more flicker, and exacerbated the negative effects of interlace, so sets that use digital technology to double the refresh rate to 100 Hz are now popular.

Another problem with 50 Hz standards is that motion pictures cannot be easily presented in the typical 24 fps rate used for 35 mm film. These must be accelerated by 4% - with an accompanying slight shift in the pitch of the audio. NTSC sets can display both 24 fps and 25 fps material without speed shift by using a technique called 3:2 pulldown, but at the expense of introducing Telecine Judder.

Unlike computer monitors, HDTV and some DVDs, analog television systems use interlace, which increases flicker compared to a progressive scan image at the same refresh rate. The amount of extra flicker is largely dependent on the content of the image, and the brightness of the screen. Many newer televisions are flicker-free.

As movies are usually filmed at a rate of 24 frames per second, while tv-sets operate at different rates, some conversion is necessary. Different techniques exist to give the viewer an optimal experience.

Image:Timing.png

The combination of content production, playback-device, and display device processing may also give artifacts that are unnecessary. A display device producing a fixed 60fps rate cannot display a 24fps movie at an even, Judder-free rate. Usually, a 3:2 pulldown Judder#3:2_pulldown is used, giving a slight uneven movement.

While common multisync CRT computer monitors have been capable of running at even multiples of 24Hz since the early '90s, recent "120Hz" LCD displays have been produced for the purpose of having smoother, more fluid motion. As 120 is an even mutiple of 24, it is possible to present a 24fps sequence without Judder on a well-designed 120Hz display. If the 120Hz rate is produced by frame-doubling a 60fps 3:2 pulldown signal, the uneven motion could still be visible.

"50Hz" tv-sets (when fed with "50Hz" content) usually get a movie that is slightly faster than normal, avoiding any problems with uneven pulldown.

For computer data and telemetry, the term is also used to refer to the frequency of updates to a piece of data from an external source. This might be expressed in any unit of time. It determines how often a new data value should be "fetched" afresh from its source. A stock price may require updating frequently during trading times but a population statistic would probably be sufficiently accurate for most purposes on a yearly basis so as to conserve network resources.

This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.

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