Quake (series)

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The Quake series is a line of first person shooter computer and video games produced by id Software.

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The series is somewhat unusual in that its focus changes frequently; Quake II has nothing to do with Quake, and Quake III Arena has little to do with its predecessors, as well. This is mostly because Quake II was originally supposed to be an entirely different franchise ("Quake II" was a tentative title), a plan which was shot down when most of the names id Software had tried to use instead were already taken.

Quake involves a Marine traveling through alternate dimensions to prevent a demonic invasion from occurring, in a similar storyline to their previous hit game Doom; Quake II involves an assault on an alien planet in retaliation for attacking Earth, which is entirely unrelated to its predecessor. Most of the subsequent entries in the Quake franchise follow Quake II, not Quake.

Quake III does not truly have a plot, though it's inclusion of characters named "Tank Jr." (After a heavily armed enemy in Quake II) and "Bitterman" (The name written on the player character's landing pod in Quake II) connect it with the Quake II series (though it must be noted that the Doomguy is included as well).

Quake IV follows a follow-up assault on the Alien planet, to defeat the enemies for good.

Main article: Quake

The first game in the series, Quake was released on June 22nd, 1996 for the PC. It advanced the 3D game genre by, among other things, using 3-dimensional models instead of sprites. It was ported to various consoles, including Sega Saturn and Nintendo 64.

Official expansion packs:

Main article: Quake II

Quake II was released on November 30, 1997. Quake II is similar to Quake in name and basic gameplay concept only, and introduces many new things to the Quake universe, taking place in an entirely different fictional setting. It was ported to the PlayStation and Nintendo 64 consoles, but with noticeable differences. (The Nintendo 64 version featured a more neon look, rather than the traditional brown. The Playstation version had extra corridors added to allow the relatively low powered console to load maps in smaller chunks.)

Official expansion packs:

Main article: Quake III Arena

Quake III Arena, released on December 2, 1999, is strictly a multiplayer game. However, it can be played in a single player mode with bots. id Tech 3, the engine created for Quake III Arena, was used in many popular games, such as Medal of Honor: Allied Assault and Call of Duty. It was ported to the Sega Dreamcast and PlayStation 2.

Official expansion pack:

Main article: Quake 4

Quake 4 was developed by Raven Software and released on October 18, 2005 for the PC, November 18 for the Xbox 360, and a later date for the Mac in North America. It is based on an upgraded version of the Doom 3 engine, rather than a new engine developed for the game. Quake 4 is focused more on single player and takes place story-wise after Quake II. Its multiplayer is based on Quake III, and includes the Quad damage pickup and rocketjumping from the previous games.

Main article: Quake Mobile

A version of Quake is in development for mobile phones.

Enemy Territory: Quake Wars is set in the Quake II universe. It was developed by Splash Damage. Enemy Territory: Quake Wars is powered by the Tech 4 Engine, for release on 2nd October 2007 in US, and 28 September in other countries.

Main article: Quakezero

A recently announced game (John Carmack, Quakecon 2007), made to focus on Multiplayer aspects and succeeding Quake III Arena as an eSports game.

It's launched through a web browser and is supported by advertising.

Main article: Quake Arena DS

Announced at Quakecon 2007, Quake Arena DS is a Quake III Arena styled game for the Nintendo DS. It's said to control more like the classic Doom games through the D-pad and buttons rather than the DS's touchscreen.

John Carmack stated, at Quakecon 2007, that the Id Tech 5 engine would be used for an unannounced Quake game and along with the statement that Doom 4 will happen, he stated that Quake (III) Arena would get a sequel at some point.

Family Tree of Quake engine games
Family Tree of Quake engine games

Most games rely on enhanced versions of the original Quake engine with better lighting, more complex model support, better netcode and other modifications.

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