Problem

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A problem is an obstacle which makes it difficult to achieve a desired goal, objective or purpose. It refers to a situation, condition, or issue that is yet unresolved. In a broad sense, a problem exists when an individual becomes aware of a significant difference between what actually is and what is desired.

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From Ancient Greek πρόβλημα (próblēma) "anything thrown forward, hindrance, obstacle, anything projecting, a headland, promontory", from προβάλλω (probállō) "to throw or lay something in front of someone, to put forward", from prefix προ- (pro-) "in front of" + βάλλω (bállo) "to throw, to cast, to hurl".

Every problem asks for an answer or solution. Trying to find a solution to a problem is known as problem solving. The time it takes to solve a problem is a way of measuring complexity.[1] Many problems have no discovered solution and are therefore classified as an open problem.

See also: List of unsolved problems

See also: Wicked problem
  • In business and engineering, a problem is a difference between actual conditions and those that are required or desired. Often, the causes of a problem are not known, in which case root cause analysis is employed to find the causes and identify corrective actions.
  • In chess, a problem is a puzzle set by somebody using chess pieces on a chess board, for others to get instruction or intellectual satisfaction from determining the solution.
  • In theology, there is what is referred to as the Synoptic Problem, which includes in its discourse a concern for assumptions of historical accuracy that are challenged by apparent contradictions in the Gospels' accounts of allegedly historical events.
  • In academic discourse a problem is a challenge to an assumption, an apparent conflict that requires synthesis and reconciliation. It is a normal part of systematic thinking, the address of which adds to or detracts from the veracity of a conclusion or idea.
  • An optimization problem is finding the best solution from all feasible solutions.
  • In computability theory a decision problem requires a simple yes-or-no answer.

  1. ^ (1989) The Puzzle Master. Alexandria, Virginia, USA: Time-Life Books, 32. ISBN 0809709287. 
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