Mario Bros.

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Mario Bros.
Mario Bros. Arcade Flyer
Developer Nintendo
Publisher Nintendo
Designer Shigeru Miyamoto
Series Mario
Released Arcade version
1983

2600 version
NA 1983
5200 version
NA 1983
NES version
JPN September 9, 1983
NA June, 1986
EU September, 1986
Apple II version
1984
C64 version
NA 1984
PC-88 version
JPN 1984
7800 version
NA 1988
XEGS version
NA 1988

Virtual Console version
NA November 19, 2006
AUS December 7, 2006
EU December 8, 2006
JPNDecember 12, 2006
Genre Platform game
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade, Amstrad CPC, Atari 2600, Atari 5200, NES, Apple II, Commodore 64, PC-88, Atari 7800, XEGS, Gamecube (as part of Animal Crossing), Virtual Console, ZX Spectrum
Input methods 2-way joystick, 1 button
Arcade cabinet Upright
Arcade CPU Zilog Z80 @ 3.072 MHz
I8039 @ 0.73MHz
Arcade sound system DAC, Samples
Arcade display Horizontal orientation, raster, 256x224 resolution

Mario Bros. (マリオブラザーズ Mario Burazāzu?) is an arcade game made by Nintendo, released in 1983 and later ported to many home systems. It was a spin-off of the Donkey Kong series, and heavily influenced by Joust. It was the first game to feature Mario's name in the title. It was also the debut of Mario's brother, Luigi. Unlike Donkey Kong, where he was a carpenter, in this game Mario became a plumber, exterminating pests who exit from pipes.

A remade version of the game is included with the original NES release of Super Mario Bros. 3 and in the remake, Super Mario All-Stars. Enhanced remakes of Mario Bros. were released on the Famicom Disk System (named Kaettekita Mario Bros.) and with all four games in the Super Mario Advance series and Mario & Luigi: Superstar Saga. It is also available to download on Nintendo's Virtual Console.

Contents

Comparison of Mario and Luigi
Comparison of Mario and Luigi

Mario (or Luigi) must defeat all the enemies coming out of pipes in the corners of the screen. Enemies must first be hit from below to flip them over, then touched to kick them off the screen. However, if an enemy is left upside down for too long, it will flip back over becoming faster than before. Coins also come out of the pipes, and they give the player points.

In the sewers of the city, normal animals (turtles, flies, and crabs) have been mutated by the ooze. Two plumbers, The Mario Bros., are working in the sewers when the mutant monsters attack them. The two set out on a journey through the sewers to defeat all the monsters and save the city.

Shell Creepers (which greatly resemble Koopa Troopas) are turtle-like in appearance and move slowly at first, changing speed when provoked,and takes one hit to flip over.

Side Steppers (later renamed Crabs) resemble crabs and move the fastest of all the enemies. Takes two hits.

Fighter Flies move in short hops and can only be hit when touching the ground. Only enemy that does not instantly become its fastest form when it is the last living enemy.

Slipice (later renamed Freezie) moves slowly and is killed instantly by one hit. It can turn platforms into ice, making it harder to maneuver.

Icicles, introduced in Phase 16, fall down to cause harm but may be killed when they're only a drop attached to the roof.

Red fireballs bounce diagonally, respawning and moving faster if destroyed or having made a complete circuit of the screen.

Green fireballs bounce at irregular intervals, spawning on one end of the screen and moving horizontally to the other.


  • The Japanese arcade version of Mario Bros. features an extra life every 30000 points, compared with only one free life per game in the English version.
  • The NES has all game features except Icicles, but the animation of the original has been simplified; for instance, the turtles can not be seen without their shells. It is more stingy with time on the coin phase. The NES does not have the invisible coin phase.
  • The Atari 7800 version is similar to the NES version, but with less advanced graphics.
  • The Atari 5200 version has far fewer colors than the Atari 7800, but the animation is almost as detailed as the arcade version.
  • The Atari 2600 version is the least faithful of all versions, though it was well-received. Due to 2600 limitations, there is only one pest per floor at a time, and blocky graphics. The player can kick off the Slipice as it is icing a floor. Iced floors only heal at the coin phase. This version also resets the score to zero when surpassing 999,990 points.
  • The Atari 8-bit version by Sculptured Software included intermissions, invisible coin phase and Icicles. This version is notable for its fast software-sprite engine capable of drawing lots of large moving objects (although on flat background), which is uncommon for Atari 8-bit games.
  • The Apple II version included the invisible coin phase and Icicles. However, the game is slow due to system limitations. This version was programmed but never released; it is commonly seen as a hacked version.
  • There is a ZX Spectrum version developed by Choice Software and published by Ocean Software in 1987.
  • The Commodore 64 version, published and ported by Atari in 1984, is extremely playable but includes the following bugs in two player mode: player two cannot jump player one; a player occasionally sticks on the top level when trying to bounce the other player; player two cannot knock player one from the wraparound side platform from beneath. In addition, the Fireball animation has a graphical glitch, and there are several problems with the sound. It was ported to the Commodore 64 again by Ocean Software in 1987.
  • The NEC PC-8801 version ported by Hudson Soft in 1984, Mario Bros. Special, featured somewhat different gameplay. Furthermore Hudson Soft released a special version of the game called Punch Ball Mario Bros. (in which Mario and Luigi must defeat their enemies by throwing "punch balls" at them) the same year.[1]
  • In all of the Super Mario Advance games and Mario & Luigi: Superstar Saga, a new version was released. This version had smoother controls and new music. However, Shell Creepers had their appearance changed: they now look more like Spinies than Koopa Troopas (perhaps to keep players from trying to jump on them). This version also features both single-card and multi-card (all five games are compatible) multiplayer abilities. This is the only version to support three or four simultaneous players.
  • A cut-down version of Mario Bros. is used as a two-player mini-game in Super Mario Bros. 3. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map.
  • The 16-bit remake of SMB3 featured in Super Mario All-Stars featured a new version of the SMB3 mini-game as "Battle Mode." This mode could be selected at the SMB3 title screen, where one- and two-player modes are selected. The premise is essentially the same as in the NES version--the first to collect five coins wins. However, this version features a "best of five"-style and has some significant gameplay differences (players can become "super" by collecting Super Mushrooms, and Koopa Troopas may be stomped and kicked to send their shells sliding across the room).
  • The NES version of the edutainment title Mario's Time Machine features an extremely cut-down version of Mario Bros. as a key part of the game. When Mario enters one of the doors in Bowser's Museum to use the time machine, he must defeat three Koopa Troopas Mario Bros.-style and retrieve the artifact that appears. As in all portions of the game, Mario cannot die, and will crouch when touched by an enemy rather than take damage.
  • A game titled Mario Clash was released for the Virtual Boy in 1995. It was essentially a 3D remake of Mario Bros.
  • Another mini-game version is used in WarioWare: Twisted! for the Game Boy Advance. In this version, the player plays as a Koopa who must rotate itself back upright before Mario comes and knocks it out.
  • An emulated port of the NES version is hidden within the Nintendo GameCube game Animal Crossing. To obtain it the player had to use the e-Reader and Animal Crossing-e Series 4 card N02, entitled Mario Bros.
  • An emulated port of the NES version is available for the e-Reader itself. It comes in a NES card pack entitled Mario Bros.-e
  • The Virtual Console version was released for the Wii in North America on November 19, 2006 and is a port of the NES Version. It was released in Australia and Europe on December 7, 2006 and December 8, 2006, respectively. It was released in Japan on December 12, 2006.


Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.