Grand Theft Auto: Vice City
From Wikipedia, the free encyclopedia
| Grand Theft Auto: Vice City | |
|---|---|
| Developer | PS2 and Windows
Xbox |
| Publisher | Rockstar Games |
| Series | Grand Theft Auto |
| Engine | RenderWare |
| Released | PS2 NA October 27, 2002 AU November 8, 2002 EU November 8, 2002 JP May 20, 2004 Windows NA April 11, 2003 AU January 2, 2004 EU January 2, 2004 JP July 29, 2004 |
| Genre | Action |
| Mode(s) | Single player |
| Ratings | BBFC: 18 ESRB: M OFLC: MA15+ OFLC (NZ): R18 PEGI: 18+ USK: 16+ |
| Platform(s) | PlayStation 2 Windows Xbox Mac OS X (Cider port) |
| Media | PS2 and Xbox
Windows
|
| System requirements | PS2 and Xbox Windows[1] |
| Input methods | PS2 and Xbox
Windows |
Grand Theft Auto: Vice City is a sandbox-style action-adventure computer and video game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and fourth original title overall. It debuted in North America on October 27, 2002 for the PlayStation 2 and quickly became the best-selling video game for that year. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006.[2] Following this success, Vice City saw releases in Europe, Australia and Japan, and became available on the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City was succeeded by Grand Theft Auto: San Andreas.
Vice City draws much of its inspiration from 1980s culture. Set in 1986, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy is forced to seek out those responsible. Throughout the game, Tommy forges out a criminal empire in Vice City, gradually obtaining contacts, running businesses and seizing power from the other criminal organizations present in the city.
The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings (from hotels to skyscrapers), vehicles (cars, motorcycles, boats, helicopters) and people to explore.
Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.
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Vice City is a prequel to the preceding game in the series, GTA III (which takes place in 2001). The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.
The player takes on the role of Tommy Vercetti, a Mafia hitman who has recently been released from prison in Liberty City after serving a long prison sentence in connection with fifteen contract . The Mafia family for whom he used to work, the Forellis, fearful that Tommy's presence in the neighborhood will heighten tensions and bring unwanted attention upon their criminal activities, ostensibly "promote" Tommy and send him to the titular Vice City to act as their buyer for a series of cocaine deals. During Tommy's first meeting with the drug dealers, they are ambushed by a group of machine-gun wielding Cubans, resulting in the death of Tommy's body guards and one of the cocaine dealers, Victor Vance. Tommy narrowly escapes with his life, though in the process of escaping, he loses both the Forelli's drug money and the cocaine.
Tasked by Forelli soldier Sonny with retrieving the money and cocaine and killing whoever was responsible for the ambush, Tommy sets up permanent residence in a beach front hotel. He makes contact with the Forelli's only other connection in Vice City, a corrupt, coke-addict lawyer named Ken Rosenberg, who, upon hearing of the ambush, has holed himself up in his office and begun popping stimulants for fear of being killed in his sleep. Rosenberg nonetheless proves to be a vital connection, and through him, Tommy meets all of the players in Vice City's glamorous underworld of drugs, politics, and murder, including Ricardo Diaz, a Cuban expatriate who is attempting to seize control of Vice City's cocaine trade. Initially allying himself with Diaz to become an established name in Vice City, Tommy soon learns from one of Rosenberg's sources that Diaz orchestraded the ambush on Tommy as an effort to push the Forellis out of Vice City and seize control of their share of the drug trade. With the help of Victor's brother, drug trafficker Lance Vance, Tommy coordinates a raid on Diaz's mansion, killing most of his underlings and eventually executing Diaz in a shootout.
With Diaz dead, his empire quickly crumbles, and Tommy and Lance personally take over all of Diaz's old business, not only becoming Vice City's cocaine kingpins, but also ruling over a criminal empire which grows to encompass contract killings, pornography, counterfeiting, and protection, with several front businesses ranging from a Film Studio to a Taxi Cab Company. The men personall buys or otherwise acquires these properties and business with no assistance from the Forelli family. Instead, Tommy becomes the head of his own organization, the Vercetti Gang. The more powerful and rich Tommy and Lance become, however, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to physically abuse his own bodyguards and constantly calls Tommy in states of hysteria.
Eventually, the Forellis find out that Tommy has taken over crime in Vice City, cutting them out completely. Sonny Forelli arrives in town with a small army of Mafioso and street thugs, intent on either collecting a portion of Tommy's profits or killing him. Lance, now completely paranoid and believing that Tommy is going to kill him, allies himself with the Forellis and attempts to have Tommy whacked. In the game's climax-- a pastiche on the end of the Brian De Palma film Scarface-- Lance, Sonny, and Sonny's henchmen raid Tommy's mansion in an attempt to kill him and seize his assets. Tommy and his own henchmen fend off the attack, killing Sonny in the process. Tommy confronts Lance on the roof of his mansion and the two men engage in a gun battle that ends with Tommy fatally shooting Lance.
His enemies now vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City, taking on Ken Rosenberg as his right-hand-man.
Many themes are borrowed from the films Scarface and Carlito's Way, along with the hit 1980s television series Miami Vice. Vice City also parodies and pays tribute to much of 1980s culture in the cars, music, fashion, landmarks, and characters featured in the game. After much advertisement of the game, the song "I Ran (So Far Away)" by A Flock of Seagulls became the known signature theme of the game.
Ricardo Diaz's opulent mansion, Club Malibu, and the climactic battle which takes place in it at the game's end, are very similar to their counterparts in Scarface.[3] Another reference is the game's overall storyline, as it is highly similar to the film, as is the design of the final mission. There are also more subtle references, such as a hidden apartment room with blood on the bathroom walls and a chainsaw (in a nod to the film's "chainsaw torture" scene).[3] Additionally, the "Mr. Vercetti" suit players receive when purchasing a local strip club bears a striking resemblance to Tony Montana's.
Most of the characters wear the then-fashionable white or pastel baggy cotton suits and, like Miami Vice, much of the action takes place in mansions, on speedboats, or in other glamorous settings. In fact, if the player's "wanted level" reaches three stars, an undercover sports car (called a Cheetah) strongly resembling a Ferrari Testarossa, which is featured prominently in Miami Vice, joins the police in chasing the player; the occupants of the sports car are two undercover police officers resembling the Miami Vice main characters (Crockett and Tubbs) in both skin tone and dress.
The Cuban and Haitian gang member uniforms are heavily based on clothes worn by two extras in a scene of the pilot episode of Miami Vice where Tubbs first arrives at Miami International Airport.
Other notable popular culture references include:
- Red Dawn - During a public debate on a radio station, Pastor Richards references the plotline of the film, mentioning a possible Soviet invasion and suggestion to hide in the woods and call themselves the "Wolverines," alluding to the name of the film's counter-Soviet rebels. Additionally, a radio ad for Ammu-Nation mentions a free screening of the "documentary" Red Dawn.
- Carlito's Way - Ken Rosenberg, Tommy Vercetti's lawyer and adviser looks and acts like David Kleinfeld (played by Sean Penn) from the film.
- Cars associated with 1980s pop culture - Including look-alikes of the Lamborghini Countach (Infernus), the Ferrari Testarossa from Miami Vice (Cheetah), the De Lorean from Back to the Future (Deluxo), C4 Chevrolet Corvette (Banshee), and the Porsche 911 Targa (Comet).
- Village People - The outfits of the dancers on stages at the Malibu Club parody the outfits of music band Village People.
The game also features many references to 1980s trends and events:
- Second generation video games and home video game consoles: in radio commercials for the "Degenetron" games console, graphics are referred to as "green dots" and a "red square".
- Pablo Escobar, and by association the cocaine subculture of the game's setting, are alluded to by the Vice City airport's name: Escobar International.
- Hair metal is parodied through the game's fictitious band Love Fist in the fashion of Spinal Tap.
- The Cold War, referenced many times on several radio stations, including VCPR, in which Congressman Alex Shrub accuses another speaker of "sounding red."
- Typical 80s music - New Wave, 1980s hip hop and synthesizer pop.
- Self-help programs, including those on Thor, as well as Jeremy Robard's "Think Your Way To Success" program.
- Politicians from the '80s: Ronald Reagan, Margaret Thatcher and Mikhail Gorbachev.
The game features parodies of Miami landmarks and neighborhoods.
The game features dozens of characters, many appearing only in the cut scenes which describe each mission. The voice-talent includes Ray Liotta as protagonist Tommy Vercetti, Tom Sizemore as Sonny Forelli, Robert Davi as Colonel Juan García Cortez, William Fichtner as Ken Rosenberg, Danny Dyer as Kent Paul, Dennis Hopper as pornography Director Steve Scott, Burt Reynolds as Avery Carrington, Luis Guzmán as Ricardo Diaz, Miami Vice star Philip Michael Thomas as Lance Vance, Danny Trejo as Umberto Robina, Gary Busey as Phil Cassidy, Lee Majors as "Big" Mitch Baker, Fairuza Balk as Mercedes Cortez, and porn actress Jenna Jameson as Candy Suxxx. The voice of the taxi dispatcher is provided by Blondie singer Debbie Harry.
Although the main character is not the same as the one in Grand Theft Auto III, Vice City contains a few characters from GTA III at an earlier point in their lives. Donald Love, a business tycoon in GTA III, makes an appearance as an apprentice to real estate mogul Avery Carrington. The one-armed Phil Cassidy from GTA III appears in Vice City as well, and one mission actually explains when and how he lost his arm.
Several of GTA III’s radio hosts can also be heard in Vice City: Lazlow, who was the host of Chatterbox, the talk radio station in GTA III, is the DJ for the hard-rock station, V-Rock, in Vice City (he mentioned in passing in GTA III that he used to be a DJ on a rock station). Toni, the burned-out, female disc jockey of Flashback 95.6, the 1980s music radio station in GTA III, also appears as a young, club-hopping DJ in Vice City's pop music station, Flash FM. Finally, Fernando, a self-glorifying procurer of women ("not a pimp... a savior," he claims) who appeared on Lazlow's show in GTA III, runs Emotion 98.3.
Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.
Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so generally attracts unwanted and potentially fatal attention from the police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice.
A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a film studio, a dance club, a strip club, a taxi company, an "ice-cream delivery business" (acting as a front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly-prosperous Vercetti must periodically collect.
Various gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive or negative opinion of the player and act accordingly by shooting at the player or following him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organized fights between opposing gangs.
Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, and be a vigilante, using a police vehicle to kill criminals. Monetary rewards and occasional gameplay advantages (e.g. increased health and armor capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Players are also awarded $50 for punching a criminal running away from a policeman, as a "good citizens bonus". A $5 bonus is awarded when the player drops a passenger from a bus. Different sums of money (depending on height, flips, ect.) are awarded for landing trick jumps in motorcycles and/or fast cars. In rare instances, players will receive $200 "unique stunt bonus"'s for the best stunts.
The weapons system used in Grand Theft Auto: Vice City is derivative of those from its predecessors, but has been significantly expanded. Compared to 12 forms of weapons from Grand Theft Auto III, Vice City features a total of 35 weapons divided into 10 classes (classified by portability, firepower or function), with the player allowed to carry only one weapon from each class. Each class presents a set of weapons which each presenting their own strengths and weaknesses, such as weight, damage and efficiency. For example, when a player has semi-automatic pistol in hand (which inflicts lower damage, but has a higher firing rate and larger magazine capacity) and encounters ammunition for a Colt Python (which inflicts a large amount of damage, but is weak in firing rate and more frequent reloading), he or she can only choose to replace the automatic with the revolver or choose not to replace the automatic. Because of this, the player is only allowed to carry up to 10 weapons at once while being allowed to pick specific weapons from each class.
The weapons, which range from a variety of mêlée weapons and firearms become available to the player as he or she completes more and more missions. Guns (such as pistols, rifles, thrown weapons and heavy weapons) may be purchased at firearm store Ammu-Nation or obtained via a weapons dealer, and other types of weapons (such as baseball bats, hammers and chainsaws) can be bought at various hardware stores. There are also heavy-duty weapons such as flamethrowers and rocket launchers. Another quirk is the inclusion of a camera, which is used in only one mission to capture pictures (a la sniper).
Various ports of Vice City also present modifications on the inventory of weapons. The PlayStation 2 version is the only version of the game to feature tear gas, while the Xbox version from Grand Theft Auto: Double Pack features modified names of weapons (i.e. the MP5 renamed as "MP" and the PSG-1 sniper rifle renamed as ".308 Sniper").
Vice City includes a large collection of licensed music from the 1980s that can be listened to by means of various in-car radio stations. Each station covers a particular music genre, such as rap music (Wildstyle), rock (V-Rock) and (most predominantly) pop music (WAVE 103, Flash FM). The tracks are for the most part works from various real-life artists, such as Judas Priest, Kim Wilde, Toto, Blondie, Slayer, Iron Maiden, Ozzy Osbourne, INXS, Michael Jackson, Bryan Adams, Mr. Mister, Luther Vandross, Kool & the Gang, Spandau Ballet, Wang Chung, Grandmaster Flash & the Furious Five, Eumir Deodato and Cutting Crew. Additionally, a talk station (KCHAT) and a public radio debate show Pressing Issues (VCPR) are included. The radio stations and the game's storyline also feature a fictional heavy metal band called Love Fist. The multi-CD soundtrack to the game was an instant best-seller.
In addition to music and interviews, the stations also include satirical commercials, such as the Degenatron, a fictional video game console (Save the green dots with your fantastic flying red square!), likely a parody of the Atari 2600. The commercials and the game setting are consistent: Degenatron advertisements appear on billboards, and ads air for stores in which the player can actually shop, such as Ammu-Nation. Months before the release of Vice City, Rockstar Games created a Degenatron "fansite", which allowed users to actually play the "emulated" games. The time period for "ugly" games of this sort is a little off, though - by 1986 more advanced systems (like the Commodore 64 or the Colecovision) were already available, and the Nintendo NES was about to take the market.
| Awards | |
|---|---|
| GameSpot's Best and Worst of 2002 | Best Music on PlayStation 2,[4] Best Action Adventure Game on PlayStation 2,[5] Game of the Year on PlayStation 2[6] |
| IGN's Best of 2002 | Best Adventure Game for PlayStation 2 (Editor's Choice and Reader's Choice),[7] Special Achievement for Sound (Reader's Choice),[8] Best Game of the Year for PlayStation 2 (Editor's Choice and Reader's Choice)[9] |
Grand Theft Auto: Vice City was released to extremely positive reviews from critics and fans alike. The game received ratings of 9.7/10 from IGN,[10] 9.6/10 from GameSpot,[11] 5/5 from GamePro,[12] and 10/10 from Official U.S. PlayStation Magazine. The game's average review score of 95% on Metacritic[13] makes Vice City the seventh highest rated game in PlayStation 2 history. Most critics praised the game for its open-ended action and entertaining re-creation of 1980s culture.
As of September 25, 2007, Grand Theft Auto: Vice City is the third best-selling video game in the United States,[14] ahead of its predecessor Grand Theft Auto III and behind its successor, Grand Theft Auto: San Andreas.[14] As of September 26, 2007, Grand Theft Auto: Vice City has sold 15 million units,[15] with 6.8 million of those units being sold in the US.[14]
Although the Xbox version was released six months after the PlayStation 2 version, it nonetheless sold well as part of the Grand Theft Auto: Double Pack.
Like Grand Theft Auto III, Grand Theft Auto: Vice City has been labeled as violent and sexually implicit by many special interest groups, and is considered highly controversial. Some suggest that parental supervision is necessary when young people play this game, since children were never the game's intended audience. The ESRB rated this game "M" for Mature. In Australia, it was slightly modified to comply with current Australian censorship laws; the ability to pick-up prostitutes was disabled, allowing the game to be given an MA15+ rating by the OFLC. In the UK, Vice City received an "18" certificate from the BBFC.
In November 2003, Cuban and Haitian groups in Florida targeted the title. They accused the game of inviting people to harm immigrants from those two nations.[16] Players of the game pointed out that lines such as "These Haitians! We take 'em out!" refer specifically to members of a Haitian drug cartel, not every Haitian person, and a similar line appears in a mission to kill the Cubans. Nevertheless, the groups' claims of racism and incitement to genocide attracted a good deal of public attention towards Vice City. Rockstar Games issued a press release stating that they understood the concern of Cubans and Haitians, but also believed those groups were blowing the issue out of proportion. Under further pressure, including threats from New York City Mayor Michael Bloomberg to "do everything we possibly can" if Rockstar did not comply, Take-Two (the game's publisher) did agree to remove several lines of dialogue.[17] This seems to have largely satisfied the groups who raised the complaints, although the case was then referred to a state court, downgraded from the initial decision to refer the case to a federal court.[18] In 2004, a new version of the game was released, removing and changing those lines of dialogue.[19]
In February 2005, a lawsuit was brought upon the makers and distributors of the Grand Theft Auto series claiming the games caused a teenager to shoot and kill three members of the Alabama police force. The shooting took place in June 2003 when Devin Moore, 17 years old at the time, was brought in for questioning to a Fayette police station regarding a stolen vehicle. Moore then grabbed a pistol from one of the police officers and shot and killed him along with another officer and dispatcher before fleeing in a police car.[20][21] One of Moore's attorneys, Jack Thompson, claimed it was GTA's graphic nature - with his constant playing time - that caused Moore to commit the murders, and Moore's family agrees. Damages are being sought from the Jasper branches of GameStop and Wal-Mart, the stores from which GTA III and Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher Take-Two Interactive, and the PlayStation 2 manufacturer Sony Computer Entertainment. The case is currently being heard by the same judge who presided over Moore's criminal trial, in which he was sentenced to death for his actions.
In September 2006, Jack Thompson brought another lawsuit, claiming that Cody Posey played the game obsessively before murdering his father, stepmother, and stepsister on a ranch in Albuquerque, New Mexico. The suit was filed on behalf of the victims' families.[22] During the criminal trial, Posey's defense team argued he was abused by his father, and tormented by his stepmother.[23] Posey was also taking Zoloft at the time of the killings.[24] The suit alleged that were it not for his obsessive playing of Vice City, the murders would not have taken place.[25] Named in the suit were Cody Posey, Rockstar Games, Take-Two Interactive, and Sony. The suit asked for US$600 million in damages.[26]
- ^ Windows System Requirements. Take-Two Interactive. Retrieved on August 29, 2006.
- ^ Japan Votes on All Time Top 100. Next Generation. Retrieved on August 18, 2006.
- ^ a b Grand Theft Auto: Scarface - Examining Grand Theft Auto's Scarface Connection. Cliff O'Neill. Retrieved on August 18, 2006.
- ^ GameSpot's Best and Worst of 2002: Special Achievement Awards - Best Music on PlayStation 2. Retrieved on 2007-08-15.
- ^ GameSpot's Best and Worst of 2002: Genre Awards - Best Action Adventure Game on PlayStation 2. GameSpot. Retrieved on 2007-08-15.
- ^ GameSpot's Best and Worst of 2002: Game of the Year on the PlayStation 2. GameSpot. Retrieved on 2007-08-15.
- ^ IGN: Best of 2002: Adventure Game of the Year - PlayStation 2. IGN.com. Retrieved on 2007-08-16.
- ^ IGN: Best of 2002: Special Achievement for Sound - PlayStation 2. IGN.com. Retrieved on 2007-08-16.
- ^ IGN: Best of 2002: Best Game of the Year - PlayStation 2. IGN.com. Retrieved on 2007-08-16.
- ^ Grand Theft Auto; Vice City (PS2) Review. IGN. Retrieved on December 20, 2006.
- ^ Grand Theft Auto; Vice City (PS2) Review. GameSpot. Retrieved on December 20, 2006.
- ^ Review: Grand Theft Auto: Vice City (PS2). Official GamePro website. Retrieved on December 20, 2006.
- ^ PlayStation 2 games by score. Metacritic. Retrieved on December 20, 2006.
- ^ a b c Jonathan Sidener (2007-09-25). Microsoft pins Xbox 360 hopes on 'Halo 3' sales. Signonsandiego.com. Retrieved on 2007-10-29.
- ^ Take-Two Interactive Software at Piper Jaffray Second Annual London Consumer Conference (Webcast: Windows Media Player, Real Player). Thomson Financial (2007-09-26). Retrieved on 2007-10-29. “Grand Theft Auto III launched in 2001 and sold over 12 million units. We then shipped another sequel in 2002 which sold over 15 million units, Grand Theft Auto: Vice City. And then in 2004 we shipped Grand Theft Auto: San Andreas, which sold a remarkable 20 million units...”
- ^ Haitian-Americans protest Vice City. GameSpot. Retrieved on August 18, 2006.
- ^ Take-Two self-censoring Vice City. GameSpot. Retrieved on August 18, 2006.
- ^ Vice City lawsuit switcheroo. GameSpot. Retrieved on August 18, 2006.
- ^ Take-Two self-censoring Vice City. GameSpot. Retrieved on July 11, 2007.
- ^ "Suit: Video Game Sparked Police Shootings", ABC News, 2005-03-07. Archived from the original on 2005-03-07.
- ^ Grand Theft Auto sparks another lawsuit. GameSpot. Retrieved on August 18, 2006.
- ^ Video-game maker blamed in '04 killing. The Albuquerque Tribune. Retrieved on September 27, 2006.
- ^ Jack Thompson Lawsuit to be Filed in Albuquerque. Game Politics.com (2006-09-25). Retrieved on 2007-07-11.
- ^ Vera Ockenfels, the Cody Posey defense team's mitigation specialist, discusses his conviction (transcript) (Feb. 8, 2006). Courtroom Television. Retrieved on September 27, 2006.
- ^ Antigame Crusader in ABQ. ABQnewsSeeker. Retrieved on September 27, 2006.
- ^ Jack Thompson becomes boring. Joystiq (2006-09-27). Retrieved on 2007-07-11.
- Official sites
- Teaser sites
- List of official GTA: Vice City teaser sites at wikigta.org.
- Game resources
- GTA: Vice City at MobyGames
- GTA: Vice City at the Internet Movie Database
- Grand Theft Auto: Vice City guide at StrategyWiki
- GTA: Vice City (PS2) at GameFAQs
- GTA: Vice City website directory at Alexa Internet
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| Games | Grand Theft Auto (Mission Packs) · Grand Theft Auto 2 · Grand Theft Auto III · Vice City · San Andreas · Advance · Liberty City Stories · Vice City Stories · Grand Theft Auto IV |
| Protagonists | Claude · Tommy Vercetti · Carl "CJ" Johnson · Mike · Toni Cipriani · Victor Vance · Niko Bellic |
| Characters | GTA III · Vice City · San Andreas · GTA Advance · Liberty City Stories · Vice City Stories · GTA IV · Gangs |
| Locations | Liberty City · Vice City · San Andreas |
| Soundtracks | GTA2 · GTA III · Vice City · San Andreas · Liberty City Stories · Vice City Stories · GTA IV |