Sponsored Links
3D Medical Imaging
Award-Winning Software, Easy To Use Real-time & Affordable - GPU-Based!
www.3mensio.com
Free Vector Illustrations
Download Amazing Illustrations. Join iStockphoto For Free Today!
istockphoto.com
Accelerate Risk Analysis
Make Financial Decisions Faster by Accelerating with Platform Symphony
www.platform.com
Directory Sites
Efficient Image-Based Methods for Rendering Soft Shadows
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.
graphics.stanford.edu
Volume Graphics: Field-based Modelling and Rendering
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.
www.cs.swan.ac.uk
Global Illumination Compendium by Philip Dutré
A compendium containing most of the useful formulas and equations for global illumination algorithms.
www.cs.kuleuven.ac.be
Improved Noise by Ken Perlin, Reference Implementation
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
mrl.nyu.edu
Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
www.cs.sunysb.edu
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
www.acm.org
Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
graphics.stanford.edu
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces.
www-graphics.stanford.edu
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
radsite.lbl.gov
Indexes for online version of papers from SIGGRAPH and various other conferences.
www.cs.brown.edu
Jules Bloomenthal Published Papers
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
www.unchainedgeometry.com
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
graphics.uni-ulm.de
Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
graphics.stanford.edu
Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
graphics.stanford.edu
Amorphous Phenomena Simulation
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
www.cs.sunysb.edu